Fire Bolt also deals 1d10 Fire damage with a 120-foot range, while Produce. You cast produce flame as part of casting flaming fusillade. If you hit with your next attack roll using a firearm or crossbow before the end of your turn, you deal 1d6 additional damage of this type. Fiery Body interactions Oscillating Wave. Just checked- the latest update, version 3. " But that's a case by case basis sort of thing- I wouldn't personally object to someone knowing both produce flame and ignition. Fire/Metal instead. Creation. That said one of my players is playing one in my current campaign and is having a blast. If you pick up the Stoked Flame Stance feat, you get the ability to make flashing spark attacks. Roll For Combat offers the most unique products for your Dungeons & Dragons 5E and Pathfinder TTRPG games. Enemies in the area take 1d4 fire damage with a basic Reflex save. Ooze. By RAW, the same can be said for Produce Flame and Ray of Frost (Acid Splash is notably different). •. That said one of my players is playing one in my current campaign and is having a blast. You're not a mortar, you're a weapons rack. I also put 300 in the dim vision box). Not to mention psi produce flame is literally ignition's melee bonus; psi. Persistent damage doesn't produce any measurable amount of light. Level 17. Critical Failure The creature takes double damage and is pushed 10 feet away from you. Produce Flame (Cantrip) Shocking Grasp (1st level) Burning Hands (2nd Level) You do your daily prep. Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th. Elemental sorcerers with dangerous sorcerery and their blood. Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. Welcome to the All Blue! The main obstacle with most anime such as One Piece is translating the abilities to the ttrpg system being used. TheCybersmith • 2 yr. Demon Hunter idea. Expand user menu Open settings menu Open settings menuThe 2E sorc can blast things all day with a produce flame cantrip dishing out 26 average damage to our dragon on an attack roll of 11 or higher (52 on a critical with 6d4 persistent damage coming along with that critical). You create a gout of flame that both heals and burns. ”. His produce flame cantrip (earth element so does magic bludgeoning damage) is flavored as him punching but with a stone gauntlet or just earth bending rocks at people. However, "divine energy" isn't exactly a real thing, so it can have any property your GM. TLDR: Electric Arc is still the easiest, highest damage dealing cantrip, basic Telekinetic Rend is the lowest. Blaster casters are bad in pf2e imo. It's one of the things that make Fighters an awesome class. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier. The only hard one to me is bottled lightning. i also enjoy prepared casting. They made Needle Darts! Needle Darts does 3d4 damage (average 7. Reflex save is a fairly common not-bad save for enemies (at least in my experience) and doing half damage to two enemies is approximately the same result as doing no damage to anyone. In addition, there are Composite Impulses which combine two elements and require that you take multiple elements via Kinetic. This is called a critical specialization effect. Run first game of pf2e in VR and recreated first part of Beginner Box. Face covered by a menacing helm and body clad in ornate plate, this figure projects an aura of immutable authority. Area affected by the flame effect including all six (6) site zones, i. Effect You cast the produce flame cantrip from the sword as a 7th-level arcane spell, using your melee attack modifier with flametongue as your spell attack modifier. Casters are as strong as Martials in PF2, and Martials are buffed compared to 5e and PF1. This is a +3 greater striking greater flaming longsword. And they can get amped. All weapon and unarmed attacks by you. For produce flame, this means the persistent damage isn't doubled. Combining traditional Indian spices and a flair for great food, Ranjit, Jasbir and staff seek to please your. Any score 18+ only receives 1 point though. Things being concealed from you more than 30ft away is not a major problem as Fireball doesn’t care about concealment. I also noticed the Dragonslayer's shield specifies you can block damage from attacks that deal energy damage (type depending on the dragon it is based on), so in general you can't. Three faintly glowing wisps of fire float around your head. Hellknight paravicars, meanwhile, are absolute exemplars of their orders, and PCs who encounter them will likely find themselves in the midst of momentous events. Location of flame effect device (s), controls, and flame effect operator; 2. you also have to manage your # of actions in PF2E because they are a precious resource. Amp'd, and Unleashed Imaginary Weapon, Phase Bolt, Produce Flame, Ray of Frost, Redistribute Potential, Telekinetic Projectile, and Telekinetic Rend can all do. You activate spellstrike ammunition by Casting a Spell into the ammunition. Pf2e One Piece Guide. This, 100%. You are not harmed by splash damage from amped produce flame. Sun – Dazzling Flash: Excellent crowd control, and the fact that this scales to a 30-foot cone (more with Reach Spell) makes it even better. Whether inherited from ancestors or passed on by a random occult encounter, the Sorcerer 2e class is brimming with spellcasting potential. Pathfinder 2nd Edition Druid Class. PF2e casters are admittedly geared toward being generalists. Protect Companion H: Shield your eidolon or minion from harm. In addition to answering the querent, you also helped me a bit with your discussion on experience with the system. Class Feature 1. Skills Athletics +10, Deception +13, Diplomacy +12, Intimidation +13, Performance +13, Society +12, Warfare Lore +10. You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Make a spell attack roll. Read the Air: Pick up societal cues. Official PF2 Rules. The announcement is new. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Some people love that (myself included) and others hate it because they'd rather specialize and still not feel useless. You cast produce flame as part of casting flaming fusillade. For example, the Light spell gives twice the amount of light and 1 hour of duration, while Produce Flame only lasts 10 minutes. By level 5 its 3d4 and 15 feet, but by level 4 its 2d4 and 10 foot. Flame. For example, the Ignition spell is a new fire cantrip but because the mechanics of that cantrip are different than Produce Flame and the Psychic class interacts with the mechanics of produce flame directly, both spells have been kept in the system. " But that's a case by case basis sort of thing- I wouldn't personally object to someone. That’s fine, but it’s not especially impactful. You restore 1d4 HP to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. For instance, a flame oracle deals damage to everybody around them, and are hard to hit. Light spells counter and dispel darkness spells of an equal or lower level. Your produce flame also gains the following amp. 10. DESCRIPTION. Net-Zero 1 may also obtain renewable natural gas (“RNG”) using manure from. In pf2e especially, I patently disagree with this concept. What follows is every announced Pathfinder 2e product and its release date. Pf2e casters feel like they are better blasters even at higher levels. Remember, Produce Flame is d6's for you. Crafty, charismatic, and often chaotic, they can be great fun to play. The target must have a free hand to hold the weapon, or else the weapon falls to the ground in the target's space. Dogslicer. PF2e doesn't include details on the material properties of ice, but if it did (like in PF1e it was the same hardness as cloth,. On subsequent rounds, the first time you Sustain this Spell each round, you can leave the. And that's just the cantrip. I'm a bit confused by the amped cantrips on The Oscillating Wave. Friends want me to dm 5th edition but i want to run pf2e. You create a sphere of flame in a square within range. You feel a kinship with flames and can use them for succor and destruction. PDFtoFoundry module - no more new APs being added. legendcallerl •. I always pictured it like in Stardust, where you open the cap and shoot the lighting at someone so thats a bit harder in my head to justify but that's all personal. Alternatively multiclassing into psychic for improved produce flame can be useful if you're planning on using it a lot . Your choice of element(s) determines which impulses you can access. Heightened (9th) For the duration, you also gain a. Produce Flame and Ray of Frost: Fire and Cold damage sources to target weakness. Flame Tongue. At level 3 it costs 60 gp, the price of a level 1 wand. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. (This problem appeared a few times before, and was recently brought up again due to the FoundryVTT PF2E devs adding support for aura effects. Our menu is created to cover a. 1d4+4 +2d4+1 or 12,5 average if my. Level 2 Oracle Dedication for Flame Oracle which perhaps could give you the Produce Flame Cantrip though a GM could reasonably say its not divine. Burn hot. The creature you hit is flat-footed to that ally on the next attack the. 76 2. Dorian 'Grey'. Produce Flame Reply. Effect flame in your palm. When using produce flame as a melee attack, increase the damage dice of the initial damage (but not the persistent damage) from d4s to d6s. Activate Cast a Spell ; Effect You cast produce flame. Most of the other d4 cantrips require basic saves instead of a spell attack roll, which is often better for a number of reasons. " The Spellstrike rules are much more comprehensive. Inventor can have a weapon with grapple + reach, letting you hold an enemy in a place where they can't attack. Puff of Poison H: Exhale toxins to poison a foe. Make a spell attack roll against a single creature. Place them in an environment that matches their druidic order, and you had better watch out. This weapon is empowered by flickering flame. 0, supports Broken Tusk Moon, the first part of the adventure! You will have to add art to the non AP specific creatures/ tokens. Cantrip 1. A cantrip is a special type of spell that's weaker than other spells but can be used with greater freedom and flexibility. When you hit a creature with an attack on which you substituted your attack roll due to Devising a Stratagem, designate one ally. no2 3,645 15 39 Add a comment 1 Answer Sorted by: 12 Damage Depends on How you Cast a Spell Activating this spellheart uses the Cast a Spell activity, which requires that the user already has some form of spellcasting:Description. Animal druid gives you the heal animal focus spell. The only problem with Produce Flame is the fact that it’s a fire-based spell. You use the spellheart dc or your dc if it's higher. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. I want to play "the chosen reaper of phasmara, her earthly bane to the undead!". I will edit this post with updates as they. (PF2e conversion of Curse of the Crimson Throne), Roll for Combat’s Three Ring Adventure (PF2e Extinction Curse), and Cosmic Crit’s Dead Men Roll No Crits (PF2e conversion of Skull & Shackles). Source Core Rulebook pg. He choose psychic for his multiclass archetype and is using ray of frost & create a diversion to great effect. . Flaming Star Item 3 Source Secrets of Magic pg. ”. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire. But since im not good with builds, it seems like there is plenty of space for improvements. A burning globe of fire rolls in whichever direction you point and burns those it strikes. Unique among the published classes, the Kineticist gets entire separate sets of element-specific class feats (Impulses). Then, because you feel like it, you cast each of the Staff's Spell's once. Bulwark. If you roll a natural 20, you apply persistent fire damage which can dramatically affect the total damage output. A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Our snapping turtle friend is exactly average for his level at AC28, but the variance is really only +/-1 from there so we'll keep it. Read Aura H: Detect if an object is magical, and determine the school of its magic. Flamewing Buffet [two-actions] The peri makes one scimitar Strike and two burning wings Strikes, in any order. They fight very much like a spellcaster, relying primarily on named features that scale very similarly to heightening spells. Choose a creature you can see and roll a d20. Success The target takes normal damage. So produce flame will so an average of ~31 damage to one creature, a 9th level Meteor Swarm will be doing ~83 damage to a potentially very high amount of creatures (and even if you only hit two creatures with it, it's still over 5 times as much damage for the. Items that boost an attribute are called apex items, and you can only benefit from one attribute bonus at a time. While not necessarily evil, some grow to enormous sizes and have insatiable appetites. This staff resembles a blackened and burned length of ashen wood. Electric Arc, at spell level 9, deals 9d4+SpellCastingMod as damage (x2 on a crit). In fact, in this build not at all but there are Magus feats to make it benefit a Starlight Span Magus. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. Basically, in PF2e, the enemies will hit often and hard, but your character will be able to withstand this (more so with levels) and won't instantly die (specially at higher levels,). After 1d4 rounds, each creature in the room then takes 1d8 fire damage and 1d4 persistent fire damage. The armor covers you so completely that it provides benefits against some damaging effects. Expert_Meatshield. Heightened (3rd) The initial damage increases to 1d6 + your spellcasting ability. Produce Flame is actually one of the most decent cantrips, specially against mooks with low AC, which is what you will usually want to use cantrips for, due to its much higher damage output on criticals. The spell ends if you dismiss it as an action or if you cast it again. Attack/Save. Feast on the Fallen, Restore the Mind, Treat Wounds Addiction Suppressant, Antidote, Antiplague, Blood Booster, Body Recovery Kit, Celestial Peach, Contagion. In fact there's quite a few rules on how the sphere moves, but the 2e version is much simpler. 13. When removing energy, produce flame will actually be a cold spell instead of a fire spell. You get 3 Amp-able cantrips at level 1. 584 4. Spellstrike, being a combined action, already cannot benefit from metamagic abilities. For comparison, a 9th level Acid Splash does 4d6 (14 average) damage, plus spellcasting modifier and 5 splash. Wizarding 101. If you want a spell that is good for gap-closing, I recommend Blazing Dive. Casting 2+ focus spells in the first combat a day, and atleast 1 in the rest of the combats. However, Multiple Attack Penalty becomes a problem (unusual for. In this case Strategic Strike would apply to both targets. produce flame, charm, flaming sphere, enthral, suggestion, crushing despair, true seeing, divine decree, divine aura, meteor swarm. Any use of fire in this room (including alchemist’s fire and spells such as burning hands) risks setting the entire collection ablaze. This way you. Melee attack modifier = Strength modifier (or optionally Dexterity for a finesse weapon) + proficiency bonus + other bonuses + penalties. You must satisfy any prerequisites before taking the feat. One of the cantrips that received new design changes – Produce Flame is now heightened, as well as doing more damage on a critical hit. In one of the examples, it uses Produce Flame, a spell with a target of "1 creature", to attack a barrel, something not allowed by the rules: Require a directed attack against an object, then allow foes to attempt saving throws against the object’s effect at a DC you choose. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. All maps are designed for FoundryVTT, with the walls (and some lighting. There's ofcourse a drawback,. Fighter's are the only class start with Attack of Opportunity. Produce Flame +18 (6d4 +5 + 3d6 sneak attack; critical 12d4 + 10 + 6d6 sneak attack + 1d4 persistent fire) Shield Shocking Grasp +18 (2d12 + 3d6 sneak attack + 1d4 persistent damage; critical 4d12 + 6d6 sneak attack + 1d4 persistent damage) - can be heightened up to 3rd level, dealing more damageThe Psychic, introduced originally in PF1’s Occult Adventures and brought into PF2 in Dark Archive, is an Occult spellcaster that plays a bit like the Sorcerer. Creation. That's huge. Poison. 80 Your body is slowly being consumed by the fires of your internal power, purifying you with each passing day. Mantle isn't good enough to use a slot on but the fact that it provides reach as well as some. When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s. The rules in PF2e produce exactly the same progression as the three PF1e advancement tracks if you pick the right parameters. By RAW, Divine Lance can only target a creature. Repelling Pulse and Telekinetic Haul, which all are just a variation of doing telekinetic stuff, or Produce Flame, Fireball, Burning Hands, etc. The rest of magic items in 2e are types of consumables. Unique among the published classes, the Kineticist gets entire separate sets of element-specific class feats (Impulses). Your math is correct. The Kineticist is a “not-caster”. Range 0 ft. This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. Prerequisites Spellshot Dedication. Magma dragons build lairs within volcanically active mountains or deep underground amid vast lakes of bubbling magma. a Strike paired with an Amped Imaginary Weapon for way too many d8's, or an Amped Produce Flame for a bunch of. Properly loading the flamethrower in this way takes 1 minute. Saving Throw basic Reflex. 2. You can serve as a Blaster with area damage spells like fireball, a Defender by summoning creatures to stand between your party and your enemies, a. 573 likes · 3 talking about this · 268 were here. The only problem with Produce Flame is the fact that it’s a fire-based spell. You've missed both Attacks! Select one of them to apply the effects of. They probably should, but just in case, double check. Produce Flame. But the new spell Falling Stars is a direct mechanical replacement for Meteor Swarm. That’s fine, but it’s not especially impactful. Read Aura H: Detect if an object is magical, and determine the school of its magic. Source Core Rulebook pg. Notifications Fork 1; Star 0. Diabolic Edict. Reading the Amp effect of the psychic's produce flame cantrip, it says this on Nethys: Produce Flame (amp) Produce Flame (amp) wrote: Amp You project pure heat that causes a target to combust. 1 -Snowball, Valiant Resolve (3pp tho), Produce Flame/Shillelagh depending on build. It currently includes maps for the first book, but there are plans to add maps for the later books once I have the time. The Flaming Star rules give an effect dependent on attachment to the weapon or armour (not relevant here), and notes that " Activate Cast a Spell; Effect You cast produce flame . Produce Flame (Cantrip) Shocking Grasp (1st level) Burning Hands (2nd Level) You do your daily prep. As with all true dragons, magma dragons keep hoards of treasure, but the nature of their searing lairs limits the type of valuables they collect to metals, gems, and items capable of resisting the heat of a volcano's core. View all types of animals and gear. Ancestry: Frilled Lizardfolk for Sharp Fangs. One non-obvious thing to new players in pf2e is that most spells (that have components other than verbal) can provoke opportunity attacks, though most bad guys don’t have that ability. However, unlike a spellcaster, they have no limited resource like spell slots of Focus Points. Produce Flame is actually one of the most decent cantrips, specially against mooks with low AC, which is what you will usually want to use cantrips for, due to its much higher damage output on criticals. This is really only useful for a handful of levels but a Potency Crystal can be specifically activated for Devise a Stratagem to ensure that you get the most of that +1 bonus/damage boost. Fighter with Point Blank Shot is +2 Damage. Item 2. I would choose Strix over Elf for ancestry, that way you can still be a tall humanoid with long pointed ears, but youll have wings (and flight, either eventually at lvl 13 or starting at lvl 1 with GM permission. Touch spells are not the same as melee attacks. This is just better, by making the choice more obvious. That's because the critical effects are the same, so it's better to have consistent damage. Initial Bloodline Spell: D. When the trigger on a loaded flamethrower. ) So be wary of that in planning on doing ranged or melee spell options for this kind of character. Just checked- the latest update, version 3. A continual flame can be covered or hidden but not smothered or quenched. Make a melee Strike with a weapon or unarmed attack. Since the blade is immaterial, your Strength modifier does. ago. Classes: Druid, Sorcerer, Warlock, Wizard. It adds 1 AC from levels 3-6, then 2 AC from 7 onward. Does anyone have an idea? Vote. Pick either that works for you. • 9 mo. Planes with this trait are mostly liquid, perhaps with pockets of. Make a spell attack roll against the target. This is a +3 greater striking greater flaming longsword. . You're trained in Acrobatics. Target: A creature you can see within range. Once you add produce flame or whatever to it, it's considerably more damage. It’s a favored weapon of goblins. Heightened (+2) The damage increases by 1d6. You create a sphere of flame in a square within range. I just worry for the higher level versions that I just cannot justify the item price for, considering you not only cast lower level spells but also with a much worse, non-scaling DC on top of that. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. If you're a prepared caster, you can prepare a specific number. You're trained in Acrobatics. This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. When the trigger on a loaded flamethrower. Str +2, Dex +2, Con +0, Int +4, Wis +2, Cha +4. " So why did we get Ignition? First of all, it's not because the devs thought that old Produce Flame was an overpowered ranged cantrip. Magnificent Mansion CRB: A fine place to retire to or for a night’s rest. The spell ends if you dismiss it as an action or if you cast it again. I think pf2e is way too afraid of making stuff remotely good against higher level enemies. You create a sphere of flame in a square within range. . Additionally, I change the black and white. Those that manipulate water have no effect in an area without water. Considering that there is a feat which Starlit Span magi can take that makes the DC 2 lower for concealment and hidden flat checks while in Arcane Cascade stance, I believe the intention is that the stance has a benefit - as just about no one would spend a feat and also the extra action just to get that extremely minor and uncommon situational benefit. You imbue the Staff with 4 Charges. You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. chum-guzzling-shark • 2 mo. 1 Price 425 gp Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. It has a range of 30 feet, it just has a weird added stipulation about using it in melee range. You make a single check when you use it, and success or fail, that is your only attempt per enemy (as per demoralize). With the boosted damage, that’s extremely appealing, especially since it presents no additional cost beyond casting Fiery Body. After that just make sure your global illumination settings are correct. The flames harm neither you nor your equipment. Hello there, i wanted to discuss the intecations of this spell with this Psychic's Conscious Mind as stated above. It also has the Attack trait which means it uses MAP. Aside from the first level, it's a huge benefit. 274 4. The sphere must be supported by a solid surface, such as a stone floor. the flame druid seems more straightforward, and i like the primal spell list with heal and damaging options. 638 4. I’ve also included a chart to +1 Needle Darts, that’s the variant if casters will receive a similar item that kinetic now has +1 to spell attack rolls at 3 and +2 at lvl 11. With magic, the sky's the limit, and you can't be bound by the confines of physical proximity. I had been curious about PF2E and been holding back taking a deeper dive on it because the freely available information was pretty intimidating for me to even begin to approach. Your choice of element (s) determines which impulses you can access. One of the main 4e designers helped with PF2e's design, and it shows. • 4 yr. We would like to show you a description here but the site won’t allow us. When the trigger on a loaded flamethrower. Next to nothing resists/immunes sonic, so you'll always do steady damage. cantrip - produce flame the major one(12th) lets you cast fireball as 4th level and wall of fire. Obviously it will take long time before we can start crafting power builds for PF2e as system is huge!. As you've noted, feats that broadly increase elemental damage, such as Burn It! will work too. Here we do have a specific action, Administer First Aid. Root Reading: Learn about an area using. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. I think the more likely scenario to come up is "there's two spells that do similar things, one from the CRB and one from the Player Core. Source Bestiary pg. Cantrip 1. Go fast. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. elmoteca. I also noticed the Dragonslayer's shield specifies you can block damage from attacks that deal energy damage (type depending on the dragon it is based on), so in general you can't. Source Bestiary pg. EA gets multiple enemies, darts gets ranged single enemy, ignition gets melee or targeting fire weakness. Class: Cleric Warpriest for Harmfull hands and Channel Smite. Those that manipulate fire have no effect in an area without fire. ago. Produce Flame is primarily carried by its large amount of persistent damage on critical hit. Produce Flame +18 (6d4 +5 + 3d6 sneak attack; critical 12d4 + 10 + 6d6 sneak attack + 1d4 persistent fire) Shield Shocking Grasp +18 (2d12 + 3d6 sneak attack + 1d4 persistent damage; critical 4d12 + 6d6 sneak attack + 1d4 persistent damage) - can be heightened up to 3rd level, dealing more damageBuilding The Human Torch. Produce Flame is a combination of the Cantrips Fire Bolt and Light. are against fire immune monsters are you half-fucked. Consider though that most rp uses of the produce flame spell are fine (as in light the campfire or a torch). ” Casting a cantrip doesn't use up your spell slots; you can cast a cantrip at will, any number of times per day. The power of your mystery enables you to cast more than just revelation spells. So the persistent damage of acid splash (or produce flame), the extra dice from a deadly weapon, even upping the damage die size and adding a die from a fatal weapon, all those happen because they aren't covered by "instead of double damage. Produce Flame H: Kindle small flames to attack close or at range. Puff of Poison and Produce Flame can also be quite good if they fit in, but they're the next choice. You can’t simply pick a wizard and start blasting Produce Flame without feeling weak in comparison to the fighter. sorcerer scales of charisma and i don't have as strong as a fire vibe from it. If a character wants magical illumination, they should use one of these. Casting a spell again on the same target might get you a better duration or effect if it were cast at a higher level the second time, but otherwise doing so gives you no advantage. This weapon is empowered by flickering flame. The amp effects state that "The initial damage changes to 1d10 (not adding your ability modifier), or 1d12 if you're within 5 feet (for produce flame). Secrets of Magic: Spellhearts are pretty sweet. Fire Ray actually outclasses the Produce Flame focus spell from Oscillating Ray and also doesn't need to be melee to do extra damage. It also has the Attack trait which means it uses MAP. 5 Produce Flame. Source Core Rulebook pg. Your damage is entirely aoe - if you aren't hitting 3+ targets with spells like fireballs, the nature of saves and the math of proficiency means you will be doing. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. It also says 'can cast'. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. The initial damage changes to 1d10 fire damage (not adding your ability modifier) plus 1 fire splash damage. But for psychic if you get Amped Telekinetic Projectile or Produce Flame / Ray of Frost and True Strike you're already a viable character. Like PF2e, casters in 5E are good at AOE blasting as martials can't do that, but single target DPS is usually considered subpar in both editions. The targets need to be adjacent, while with EA. I'm a bit confused by the amped cantrips on The Oscillating Wave. A fighter can be a medic and heal ppl in and out of combat and do so very well with the right feats for example. Amoeba Swarm (Creature 1), Black Pudding (Creature 7), Blood Ooze (Creature 4), Carnivorous Blob (Creature 13), Chromatic Ooze (Creature 18. Shoot fireballs. I tried produce flame on a red dragon and acid arrow on a river drake and a mundane weapon attack on a ghost and they all did normal damage. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. A continual flame can be covered and hidden but not smothered or quenched. Divine Sorcerers are admittedly in a bit of a rough spot. Scorching Ray is my go-to spell attack for using spellstrike. 5, moving to PF2E has been difficult. But since im not good with builds, it seems like there is plenty of space for improvements. BBB. PF2e Remastered Should You are much, much too late for this. PF2e spontaneous casters actually only have to deal with (1) and (3). When you re-cast flame wisp, you will have 3 wisps. There are other ways to heal. Attack/Save.